Library Research ›› 2016, Vol. 46 ›› Issue (2): 1-4.

• Academic Research •     Next Articles

Exploration of the Gamification in Library Entry Education

WANG Fang   

  1. Tianjin Normal University Library,Tianjin 300387,China
  • Received:2016-03-02 Online:2016-02-20 Published:2019-04-28

Abstract:

Based on the gamification of library entry education, this paper introduces the experience and process of the game in the construction of the library entry education, including the method of cooperation, funds source, the design process and the way. It is an interesting way to teach students knowledge of library space, resources, services and attract more students to go to the library, which can prompt to build positive and lasting contact between the user and the library, and increase the physical and electronic library resources and services utilization.

Key words: gamification, information literacy, library entry education, service innovation

CLC Number: 

  • G252